lib_trades is a mcfunction library that allows other data packs to easily add trades to Wandering Traders or to any Villager-like entity of their choice. The main focus of this library was to make it easy to use but still powerful enough to provide a satisfying interface.
To discuss the versatile nature of this library, a few terms should be known to the user:
wandering_trader
and villager
) is called a trader.The following paragraphs outline the functioning of these in an in-game environment.
Traders can be any entity that holds Villager-Style trades, including a trade GUI. As of Minecraft 1.19, these are wandering_trader
and villager
type entities.
lib_trades enables the user to add trades to these mobs in a standardized and simplified manner. This allows multiple data packs to use traders without having to worry about adding too many trades (which makes the trade GUI very long and hard to use) or causing conflicts by overwriting each other's trades.
Furthermore, this library allows trades to be generated from loot tables, enabling the versatile features of loot tables, such as random item counts or random item selection, within villager trades. Hardcoding trades, i.e. adding a trade without having to create a loot table for the trade, is also possible.
All meta-nbt for trades (such as experience rewards or max uses) is also exposed by the library and can be configured by the user.
A trade option represents a single trade and therefore consists of:
When a trader is spawned and modified, its trade GUI will show a list of trade options.
Trade pools are a virtual collection of trade options. From each trade pool added to a trader, one trade option is picked uniform-randomly to be on offer within the trader's trade GUI. A trade pool consists of:
Trade pools are a virtual concept and are not visible to the player (apart from the fact that trade options are grouped into trade pools).
lib_trades offers two ways to integrate itself into other data packs, via naturally spawned Wandering Traders or as a way to add trades to custom traders spawned by other data packs. These two use cases differ in the way the foreign data pack hooks into lib_trades.
To add trades to naturally spawning wandering traders, the foreign data pack must simply register its trades by adding a trade registration function to the function tag #gm4_trades:register_trades
. See the Registering Trades section below on how to register trades.
All wandering_trader
type entities that satisfy [tag=!gm4_trader,tag=!smithed.entity]
and that have the Offers.Recipes
NBT are automatically modified by the library every 10 seconds to receive registered trades. These tags can also be used to stop lib_trades from modifying a Wandering Trader in case this is unwanted.
To add trades to traders spawned by a foreign data pack manually, a hook-in point is provided by lib_trades. This is not required for naturally spawned Wandering Traders, see the above section on naturally spawned Wandering Traders.
Adding trades to external trades is a two step process:
Details on how to load trades can found in the Loading Trades section below. Once the trades have been loaded, the function tag #gm4_trades:modify_external_trader
must be called as the trader that should have the trades added to it. The two steps should happen right after each other and must happen within the same tick and in order.
To load trades, a function that spawns trade options must be provided (splitting your trades over multiple functions is allowed, as long as all trade options are spawned within the same tick). "Loading Trades" equates to calling this function.
For each trade option a trader_llama
entity must be spawned, the following NBT is recommended as a base:
summon trader_llama ~ 0 ~ {Silent:1b,NoGravity:1b,Invulnerable:1b,ChestedHorse:1b,Variant:0,Strength:1,DespawnDelay:1,Tags:["gm4_trade_option"],Items:[{},{},{}]}
The tag gm4_trade_option
is mandatory and is used by the library to identify available trade options. If the llama has to be targeted again after being spawned in (e.g. for populating its inventory using /loot
or /item replace
), the addition of a temporary tag is recommended.
The trader_llama
holds all information about the trade within its own NBT, following a special format:
Items[{Slot:0b}]
|| horse.0
: Contents of the sell
tag of the trade option.Items[{Slot:1b}]
|| horse.1
: Contents of the buy
tag of the trade option.Items[{Slot:2b}]
|| horse.2
: Contents of the buyB
tag of the trade option.body_armour_item.components."minecraft:custom_data".gm4_trades.options
: Trade option meta NBT, e.g. maxUses
, rewardXp
. All vanilla trade option meta tags are supported. Any custom tags inserted here are ignored, but not deleted.These slots can, but don't have to, be filled explicitly in the summon command and may therefore be populated by loot tables using /loot
, allowing the use of powerful loot table tools for trade generation.
The item in body_armour_item
has two special tags that are used to store trade option meta NBT:
body_armour_item.components."minecraft:custom_data".gm4_trades.options
holds vanilla metadata, as explained above.body_armour_item.components."minecraft:custom_data".gm4_trades.pool
holds a string known as the trade option's "trade pool name". This should be a namespaced string, which identifies multiple trade options that should be shown as one trade option on the Wandering Trader. Trade options with an omitted pool
tag are considered to be in an unnamed trade pool each and are always displayed as their own, standalone trade option in the Wandering Trader.Not summoning a trader_llama
for a trade option will result in the trade option being omitted.
Registering trades is only necessary when naturally spawned Wandering Traders are supposed to receive them, it is not necessary for adding trades to external traders.
To register trades, the function that loads the trades must be added to the #gm4_trades:register_trades
function tag.
This library, and the contents of the lib_forceload
directory on the [github repository](https://github.com/Gamemode4Dev/GM4_data packs), is licensed under the MIT License.
Copyright © 2024 Smithed
Not an official Minecraft product. Not approved by or associated with Mojang Studios