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Golf Ball

GitHub Smithed Modrinth Discord Python Datapack

šŸ“ŗ Old datapack showcase: https://www.youtube.com/watch?v=TqVvRwF2psQ

šŸŒļø Golf Ball is a datapack that transforms you into a golf ball in Minecraft, offering an immersive golfing experience!
ā›³ The following two commands are your best friends:

  • šŸŽ® /function golf_ball:summon: Turns the player executing the command into a golf ball (e.g: /execute as <player> positioned 123 100 54 run function golf_ball:summon)
  • šŸ”„ /function golf_ball:respawn: Rolls back the ball to the last shot position (e.g: /execute as <player> run function golf_ball:respawn)

Configuration Commands āš™ļø

Fine-tune your golfing experience with these powerful configuration commands!
Customize ball physics, movement dynamics, power settings and more - either globally for all new balls or locally for individual balls. šŸŽ®

āš ļø Using /scoreboard players set for all commands below (abbreviated as /SPS)

Core Settings šŸŽÆ

SettingGlobal CommandLocal CommandDefaultRangeDescription
Strength Percentage šŸ’Ŗ/SPS #default_strength_percentage golf_ball.data <value>/SPS @s golf_ball.strength_percentage <value>500-100Controls the overall power of your shots
Energy Loss šŸ“‰/SPS #default_energy_loss_percentage golf_ball.data <value>/SPS @s golf_ball.energy_loss_percentage <value>-90-100-0Determines how much energy is lost on impacts
Collision Multiplier šŸ’„/SPS #default_collision_multiplier golf_ball.data <value>/SPS @s golf_ball.collision_multiplier <value>500-100Adjusts the intensity of collisions
Y-Shots šŸ”¼/SPS #default_do_y_shots golf_ball.data <value>/SPS @s golf_ball.do_y_shots <value>00 or 1Enables/disables vertical shots
Collision Detection šŸŽÆ/SPS #default_do_collision golf_ball.data <value>/SPS @s golf_ball.do_collision <value>10 or 1Toggles collision physics
Minimum Power ā¬‡ļø/SPS #min_power golf_ball.data <value>N/A40N/ASets the lower power limit
Maximum Power ā¬†ļø/SPS #max_power golf_ball.data <value>N/A500N/ASets the upper power limit

Surface Friction Settings āš”

Control how the ball behaves on different surfaces by adjusting friction values. Each value represents the percentage of speed retained per tick.

Surface TypeGlobal CommandLocal CommandDefaultRangeBest For
Normal Friction šŸ”„/SPS #k_normal golf_ball.data <value>/SPS @s golf_ball.friction_normal <value>900-100Standard terrain
Fast Friction šŸƒ/SPS #k_fast golf_ball.data <value>/SPS @s golf_ball.friction_fast <value>950-100Smooth surfaces
Slippery Friction šŸ§Š/SPS #k_slippery golf_ball.data <value>/SPS @s golf_ball.friction_slippery <value>980-100Ice and similar
Slow Friction šŸŒ/SPS #k_slow golf_ball.data <value>/SPS @s golf_ball.friction_slow <value>850-100Rough terrain
Very Slow Friction šŸ¦„/SPS #k_very_slow golf_ball.data <value>/SPS @s golf_ball.friction_very_slow <value>800-100Heavy resistance

Usage Tips šŸ’”

  • šŸŽÆ For local commands targeting a specific ball, use this format: /execute as <player> on vehicle run scoreboard players set @s golf_ball.strength_percentage <value>
  • šŸŽ® The "@s" selector refers to the golf ball currently being controlled by the player
  • āš” Surface friction values dramatically affect ball behavior - experiment to find the perfect settings!
  • šŸ“ View all available surface definitions in the surfaces json files
  • āš ļø You may have fun with unrealistic configurations, but the physics will be wonky!
Smithed

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Not an official Minecraft product. Not approved by or associated with Mojang Studios