Create smooth curves from control points, with Bézier, Catmull-Rom, B-Spline, and Hermite interpolation.
Build scoreboard sidebars with formatted, updatable content.
Schedule commands that remember which entity and location triggered them, and can be cancelled.
Cast rays to detect block and entity hits, with voxel-accurate collisions.
Generate random values, weighted picks, and noise patterns.
Read and write entity positions and rotations as scoreboard values.
Move entities along a velocity vector, with collision handling.
Mathematical operations beyond what vanilla commands offer.
Log messages to chat with varying levels of severity.
Link entities together so their positions and rotations stay synchronized.
Attach click and hover events to Interaction entities.
Assign unique numeric IDs to entities.
Work with the hitboxes of blocks and entities.
Read and modify player health, and give entities a lifetime.
Run a function over every position in a shaped region, spread across ticks.
Access biome, weather, and time-based conditions.
Combine scores and NBT data into a single structured dump.
Manipulate colors and convert them between formats.
Manipulate blocks with their states and NBT, and combine block properties.
Manipulate integers as sequences of bits.
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