Manage player XP in Minecraft datapacks. Control the XP bar with precision, query status, and manipulate levels programmatically.
Execute commands based on where entities look in Minecraft. Detect aimed blocks, entities, and more.
Vector math for Minecraft datapacks: rotations, coordinate conversions, and 3D operations. Essential for physics and movement.
Pre-built tree structures for Minecraft: Birch, Cypress, Dark Oak with multiple variations.
Access the real-world system time from Minecraft datapacks. Get hours, minutes, and seconds for time-based events.
Manipulate strings in Minecraft datapacks: concatenate, change case, search, replace, and count.
Create smooth curves from control points in Minecraft datapacks. Supports Bézier, Catmull-Rom, B-Spline, Hermite, and Linear interpolation.
Create dynamic sidebars in Minecraft using scoreboards. Supports rich text formatting, alignment, and real-time content updates.
Schedule commands in Minecraft datapacks with cancellation and context preservation. Remember which entity and location triggered it.
Cast rays in Minecraft datapacks to detect block and entity hits. Voxel-accurate collision detection with customizable callbacks.
Generate random numbers in Minecraft datapacks. Supports various distributions, weighted choices, and noise functions like Simplex and Fractal.
Manage entity positions and rotations via scoreboard values in Minecraft datapacks. Set precise coordinates on any axis.
Control entity movement in Minecraft datapacks with velocity vectors and collision handling. Build physics-based projectiles and motion systems.
Advanced math for Minecraft datapacks: trigonometry, exponentials, factorials, GCD, and float operations beyond vanilla commands.
Log messages to chat with severity levels (error, warn, info, debug). Filter by namespace and tags, and browse log history.
Link entities together in Minecraft datapacks with synchronized positions and rotations. Create complex multi-entity structures.
Build in-world GUIs in Minecraft using Interaction entities. Bind click events, detect hover, and create interactive 3D menus.
Assign unique numeric IDs to entities in Minecraft datapacks. Create continuous ID chains and query entities by ID.
Get precise hitbox data for blocks and entities in Minecraft datapacks. Check collisions and access both collision and interaction shapes.
Manage entity health in Minecraft datapacks: heal, damage, get/set values, modify max health, and assign lifetimes with death callbacks.
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Not an official Minecraft product. Not approved by or associated with Mojang Studios