
This data-pack adds over 30 brand new immersive underground dungeons and structures that keep the style of vanilla dungeons but ultimately replace them! Each dungeon type spawns within certain biomes and has a unique spawner which allows for strategic structure exploration.
/locate structure #decubed_dungeons:dungeon - finds the nearest dungeon of any type
/locate structure decubed_dungeons:<type> - finds the nearest dungeon of a specificed type
/locate structure decubed_dungeons:dungeon_ruins - finds the nearest dungeon ruins
Cold Dungeon: The skeleton's bone cold abode
Mouldy Dungeon: This is your standard zombie spawner dungeon.
Webbed Dungeon: This dungeon could almost be mistaken for a small fortress... a spider's fortress.
[Found in: Plains, Hills, Savannahs, Tiagas, Forests]
Ancient City Remnants: Warden worshippers having now long left the city leave it in disrepair. Find remnants across the deep dark and search it for unique ancient city themed loot!
Infested Dungeon: This mountain dungeon has been overtaken by an infestation! make sure you watch your step!
Insidious Dungeon: Well constructed dungeons using the locally abundant cinnabar and sulfur. Cave spiders lurk from within the dungeon turning whatever air space is left into a gorgeous network of webs.
Lush Dungeon: The lush jungles & caves provide a nice home for these cave spiders. Be careful however as the dungeon is very small & cramped.
Deepwater Dungeon: These are usually found below the depths of the ocean and in dripstone caves.
Frozen Dungeon: Wet and cold, this snowy dungeon brings with it a formidable stench from all of the strays.
Dusty Tomb: Mostly dry and sandy. The husk and parched are not very welcoming.
Scorched Tomb: Deep in the badlands these will be found. Dungeons full of zombies, skeletons and loot for those who do a little searching!
Muddy Dungeon: Can be found in the swampy areas of your world and is a haven to many bogged and slimes.
Dungeon Ruins: We don't know how they got here, only that someone has been here already!
if installed with other world generation datapacks, there is a chance they may not generate in their custom biomes.
You can remove this data-pack from your world at any point to stop any new structures from being generated in new chunks! Any previous structures in chunks you have generated will remain as is and function normally as if the data-pack were installed!